Clay Modelling
As creating a fully detailed clay model of my characters is part of my final product for this project I have spent a great amount of time researching into the area. Having a little previous experience has helped me greatly in practicing little bits and pieces but there has been many techniques I could not remember.
Within industry clay figures or maquette's are quite popular to make, not only for fans of game characters but also for 3D representations of character concepts. These provide a real visual to help aid the design process allowing the artists to see what is working or maybe what they would change.
Research
These are a few areas I have recently been looking into to help me improve with my clay skills.
- Materials- air drying clay, wet clay, Sculpey?
- Tuitorials
- Sculpting Tuitorials
- Industry work
- Pixar
Bibliography
http://www.gamesindustry.biz/articles/2012-12-11-fat-pebble-zynga-creative-control-claymation
http://www.pixar.com/behind_the_scenes/Sculpting#
http://www.pixar.com/behind_the_scenes/Sculpting#
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